Clock Management; Turning Points; and Energy Consumption

Earlier I stated that the “slide rule” relating to the tackling of quarterbacks should  apply to receivers and running backs.  In addition to the prevention of injuries, clock management  is the  big reason.  Things may change in the last five minutes of a half or game.  Before that a general rule is this;  if a team has the ball and is ahead or tied they should burn as much of the clock as possible.  This simply allows your opponents less time.  Clock management is a big portion of a winning strategy.  Let’s allow the players to slide or go out of bounds as they prefer.  Remember also this.  It is or at a least should be a penalty to spear or charge into a ball carrier flat on the ground.  This  applies even when not down by contact.  The officials should never allow a hit when touching would suffice. ———————————————————————————————————————————————————————————————————————————

Turning points do not always occur in the second half.  They can happen in the first quarter.   I have heard announcers say “… I know this is in the first half so it is not a real turning point.”. ————————————————————————————————————————————————————————————————————————-

Another fallacy is when announcers say especially about a running back. “He gets stronger as as game goes on.”   This is impossible even for the fans.  What they really mean is the offense consumes less energy for a given time period than the defense.  A better statement would be that the offense gets stronger  relative to the defense as time goes on.

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